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Sins of a Solar Empire: Rebellion warps in first screens


Joystiq 28 Jan 2012, 9:00 am CET

Sins of a Solar Empire: Rebellion, expected to launch sometime this run around the sun, splits the existing factions of the epic real-time strategy series into loyalist and rebel groups. Today, publisher Stardock released the first screens of the intergalactic game's standalone expansion.

Continue reading Sins of a Solar Empire: Rebellion warps in first screens

JoystiqSins of a Solar Empire: Rebellion warps in first screens originally appeared on Joystiq on Sat, 28 Jan 2012 03:00:00 EST. Please see our terms for use of feeds.

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The Binding of Isaac closing in on 450K sales


Joystiq 28 Jan 2012, 8:00 am CET

Edmund McMillen's The Binding of Isaac, a dark, "Roguelike" exploration of childhood trauma, is close to selling 450,000 copies. "It's just ridiculous, there's no reason for this game to have done well. It's nice for everyone involved," McMillen said in an interview with IndieGames. "When I started development on Isaac, I wasn't even sure if I should charge for it, because I didn't think people would want it, in all honestly. I had to shop it around to a bunch of different developers, and say like 'Do you think I could sell this?', because I thought it was way too weird, I thought the content was too disturbing and creepy. I thought it would just rub too many people the wrong way and I thought the design was just too hardcore for any kind of mass amount of people to enjoy." Due to the success of Isaac, McMillen and crew are currently working on The Wrath of the Lamb expansion, which will be $3 and launch "when it's done."

JoystiqThe Binding of Isaac closing in on 450K sales originally appeared on Joystiq on Sat, 28 Jan 2012 02:00:00 EST. Please see our terms for use of feeds.

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The Vita could have been thinner, or huge, or a clamshell


Joystiq 28 Jan 2012, 7:00 am CET

By this point, the shiny veneer of newness has worn off of Sony's rapidly approaching Vita and we're all pretty used to how the thing looks. Not everyone has seen it in person yet, granted, but we've all seen it, and its PSP-ish profile and itty-bitty analogue sticks have settled into that comfortable zone of mental familiarity. The device could have been remarkably different, however. For instance, Sony designer Takashi Sogabe (responsible for the Walkman, among other things) had originally intended for the Vita to be a much more svelte device: "The original design of the PS Vita, for example, was very much thinner than the current retail product," Sogabe said during an interview with The Guardian. "From a designer's point of view, thinner is better-looking, but the engineers wanted to put all the features in. Maybe it will become thinner in the future, but the engineers would have to come up with a means to do that." There was also a time when the Vita's shape had more in common with the DS than the PSP: "We came up with various patterns, including a clamshell one. Then we discussed it with a lot of publishers and settled on this shape." In the long run, Sony decided that it would be a better idea to transfer the PSP's brand equity to the Vita by having the devices look similar. One major difference between the PSP and Vita, however, is the latter's massive screen, which at 5 inches makes it the biggest screen on any dedicated portable gaming device this side of an iPad. That figure had started at 5.5 inches, according to Sogabe, but was scaled back seeing as this is a portable device and everything. We like Sony's ambition with hardware design, but we'd still rather have the real Vita over a giant, wafer-thin abalone.

JoystiqThe Vita could have been thinner, or huge, or a clamshell originally appeared on Joystiq on Sat, 28 Jan 2012 01:00:00 EST. Please see our terms for use of feeds.

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Dead Block is alive on PC


Joystiq 28 Jan 2012, 5:59 am CET

Dead Block
Dead Block, a zombie-themed action strategy title released on PSN and XBLA last year, is now available on PC. Dead Block didn't exactly set the world on fire when it was released, but those interested in its rockabilly take on the zombie apocalypse can pick it up from several download services for $10. Find the full list of sellers -- missing Steam, notably -- after the break.

Continue reading Dead Block is alive on PC

JoystiqDead Block is alive on PC originally appeared on Joystiq on Fri, 27 Jan 2012 23:59:00 EST. Please see our terms for use of feeds.

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Daily Filter: The Witcher 2: Assassins of Kings, Final Fantasy XIII-2


Shacknews Recent Articles 28 Jan 2012, 5:00 am CET

Shacknews receives a slew of new screenshots and trailers for upcoming games everyday. The most anticipated titles receive their own post, because we know you're eager to see that content. For the rest, we have the Daily Filter, a place to feature all of the media we add to our enormous database on a daily basis.

Today's Filter features a cinematic trailer for The Witcher 2: Assassins of Kings and a gameplay trailer for Final Fantasy XIII-2. We also have an extended Rob Riggle trailer for Call of Duty Elite, a location unveil for SSX, an execution trailer for The Darkness 2, an inside look at the world of Kingdoms of Amalur: Reckoning, a cinematic trailer for FIFA Street, two new trailers for UFC Undisputed 3, a PlayStation exclusive characters trailer for Street Fighter X Tekken, a developer diary for Grand Slam Tennis 2, a motion capture trailer for Tiger Woods PGA Tour 13: The Masters, and a Japanese launch trailer for Resident Evil: Revelations. We also have new screenshots for Mass Effect 3, pre-order goodies for The Witcher 2: Assassins of Kings, and alpha screenshots from Sins of a Solar Empire: Rebellion on their respective game pages.

The Witcher 2: Assassins of Kings


Final Fantasy XIII-2


We also have an extended Rob Riggle trailer for Call of Duty Elite, a location unveil for SSX, an execution trailer for The Darkness 2, an inside look at the world of Kingdoms of Amalur: Reckoning, a cinematic trailer for FIFA Street, two new trailers for UFC Undisputed 3, a PlayStation exclusive characters trailer for Street Fighter X Tekken, a developer diary for Grand Slam Tennis 2, a motion capture trailer for Tiger Woods PGA Tour 13: The Masters, and a Japanese launch trailer for Resident Evil: Revelations. We also have new screenshots for Mass Effect 3, pre-order goodies for The Witcher 2: Assassins of Kings, and alpha screenshots from Sins of a Solar Empire: Rebellion on their respective game pages.

WRUP: Wrong song, wrong time


Joystiq 28 Jan 2012, 5:00 am CET

Earlier this week, it was announced that Aliens: Colonial Marines would be delayed until autumn. Although upsetting, this news would not have seared itself upon my brain had Barry White's "You're the First, The Last, My Everything" not been playing on Spotify radio. Just keep looking at the above picture and listen to the song here. So inappropriate. What's everyone playing?

Continue reading WRUP: Wrong song, wrong time

JoystiqWRUP: Wrong song, wrong time originally appeared on Joystiq on Fri, 27 Jan 2012 23:00:00 EST. Please see our terms for use of feeds.

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Alan Wake getting boxed PC version from Nordic Games


Joystiq 28 Jan 2012, 4:30 am CET

For those not content with simply downloading the PC version of Alan Wake next month, Nordic Games has some good news. The Swedish publisher will be releasing a boxed version of Alan Wake's PC outing, with an official launch date to be announced in "the next few days." Like its downloadable cousin, the boxed version will also include both of Alan Wake's DLC episodes, "The Signal" and "The Writer."

JoystiqAlan Wake getting boxed PC version from Nordic Games originally appeared on Joystiq on Fri, 27 Jan 2012 22:30:00 EST. Please see our terms for use of feeds.

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C&C: Renegade remake Renegade X: Black Dawn deploys tomorrow


Joystiq 28 Jan 2012, 4:00 am CET

Here at Joystiq, we pride ourselves on being inside your mind, knowing what it wants, knowing what it thinks. We're like a somewhat creepier, less linguistic Babel Fish. The one thing your brain has been demanding is an updated version of 2002's Command & Conquer: Renegade. We'd like to bring to your attention Renengade X: Black Dawn, a "spiritual successor" created by fans at Totem Arts. Tomorrow, the group will release the full single-player "mini-campaign," which was built in the Unreal Development Kit, and later Totem Arts plans to release a new multiplayer installment using the UDK. In its current form, Renegade X is an updated version of the original game's multiplayer, made in Unreal Tournament 3, and has been playable for some time. If you want to partake, you'll need to own a copy of Unreal Tournament 3 with the latest updates. Or, you know, just wait a day. [Thanks, ssjChris!]

JoystiqC&C: Renegade remake Renegade X: Black Dawn deploys tomorrow originally appeared on Joystiq on Fri, 27 Jan 2012 22:00:00 EST. Please see our terms for use of feeds.

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The Darkness 2 executions trailer is the grossest


Joystiq 28 Jan 2012, 3:30 am CET

Okay, well, technically that other trailer for The Darkness 2 was the grossest, but this new one is a really, really close second. If there's one thing we know for sure at this point, it's that these demons are seriously offended by human heads being attached to human spines and bodies.

JoystiqThe Darkness 2 executions trailer is the grossest originally appeared on Joystiq on Fri, 27 Jan 2012 21:30:00 EST. Please see our terms for use of feeds.

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Iron Brigade 'Rise of the Martian Bear' DLC coming in at $5


Joystiq 28 Jan 2012, 3:00 am CET

Lumbering manly mech news now, with Double Fine and Microsoft confirming the launch price of next Wednesday's substantial Iron Brigade (Trenched) expansion, "Rise of the Martian Bear." In exchange for 400 MS Points, or five Earth bucks, the DLC grants you four new maps (two of which can be played in Survival mode), a new boss fight, a diverse armory of beefed-up weapons, more customization options and, most importantly, a sombrero. Those disappointed by Iron Brigade's lack of ambidextrous salutations will be pleased to hear about the free title update launching alongside the patch. It'll jolt your character's left arm to life, allowing it to perform gestures just like the one on the right. Oh, sure, the patch also ensures compatibility between regular and DLC-equipped players, but you have to appreciate the little things -- even when the game's about big stuff stomping around.

JoystiqIron Brigade 'Rise of the Martian Bear' DLC coming in at $5 originally appeared on Joystiq on Fri, 27 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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Weekend PC digital deals: Warhammer 40K


Shacknews Recent Articles 28 Jan 2012, 2:45 am CET

This weekend, the canny PC gamer can pick up big digital savings on the Warhammer 40,000 games, Sonic Generations, Serious Sam 3, Deus Ex: Human Revolution, Might & Magic Heroes VI, and other tasty treats. Come on, tuck in.

Here's our selection of this weekend's PC deals:

Amazon

GamersGate

Get Games

Until Saturday, 10am Pacific:

Until Saturday, 4:01pm Pacific:

Good Old Games

Impulse

Steam

The Binding of Isaac: Unholy Edition splats across retail shelves March 16


Joystiq 28 Jan 2012, 2:30 am CET

The Binding of Isaac: Unholy Edition is a DRM-free PC and Mac version that includes a free Steam gift key, the full soundtrack, a poster and a 40-page art book. Developed by Edmund McMillen of Super Meat Boy's Team Meat, The Binding of Isaac premiered on Steam in September along with an adorable plush from the Team Meat Shop on Etsy. If you don't yet know why that darling doll is crying, go ahead and pick up The Binding of Isaac on Steam for $5, or wait for the Unholy Edition to launch at an unknown price. Or you can just listen to this song, whose recurring line is "To the basement, people, to the basement / Many surprises await you / In the basement, people, in the basement / You hid there last time, you know we're gonna find you."

JoystiqThe Binding of Isaac: Unholy Edition splats across retail shelves March 16 originally appeared on Joystiq on Fri, 27 Jan 2012 20:30:00 EST. Please see our terms for use of feeds.

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Street Fighter: The Movie: The Yoshinori Ono Re-enactment


Joystiq 28 Jan 2012, 2:00 am CET

We're going to start your weekend off the right way: with Yoshinori Ono phonetically reciting Raul Julia's iconic lines from Street Fighter: The Movie. As good as you think this is going to be, we promise it's better.

JoystiqStreet Fighter: The Movie: The Yoshinori Ono Re-enactment originally appeared on Joystiq on Fri, 27 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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Pineapple Smash Crew boarding PC next week


Shacknews Recent Articles 28 Jan 2012, 2:00 am CET

Downright delightful squad-based arcade shooter Pineapple Smash Crew is coming to PC via Steam on February 2, smacking of games such as Alien Breed, Cannon Fodder, and other top-down treats.

Pineapple Smash Crew sends your four-person squad off to loot randomly-generated derelict spaceships, first cleansing them of any robotic defenses, aliens, monsters, or other 'orrible things which might hinder your delicate salvage operation. Naturally, this involves big guns and heaps of explosives. I got to play an early version for a bit last year, and thoroughly enjoyed it.

The price is still being finalised. While you sit in suspense waiting for that to happen, here, check out the new trailer:

Zombie Slayer Diox rocking out on 3DS eShop


Joystiq 28 Jan 2012, 1:30 am CET

Imagine Theatrhythm: Final Fantasy, but with a guitar-wielding rocker slicing zombies apart instead of cutely rendered Final Fantasy characters meandering through peaceful meadows. This isn't just a psychotic thought exercise -- it's the premise of Zombie Slayer Diox, the second 3DS eShop game from UFO Interactive and the second UFO game to feature both guitars and zombies. Players control Diox, a guitarist from the year 20xx looking for an amp with infinite zombie killing power, and destroy lines of zombies by swiping in prescribed directions. You'll find your zombie killing instrument on the eShop in "early 2012."

Continue reading Zombie Slayer Diox rocking out on 3DS eShop

JoystiqZombie Slayer Diox rocking out on 3DS eShop originally appeared on Joystiq on Fri, 27 Jan 2012 19:30:00 EST. Please see our terms for use of feeds.

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MLB 12: The Show's 'Cross-Platform Saves' and Franchise improvements explained


Shacknews Recent Articles 28 Jan 2012, 1:15 am CET

MLB 12: The Show's March release is only about a month from release, but still details on the game's 'cross-platform save' feature have been scant. Today, questions were answered as Sony Computer Entertainment has finally detailed how the feature, which allows folks to share savegames between the PlayStation 3 and PlayStation Vita, will function. More details about some of the improvements to the game's Franchise Mode were also shared.

With regard to cloud saving, the official PlayStation Blog reveals that Franchise, Season, and 'Road to The Show' save files can be uploaded to the cloud via a PlayStation 3 or PlayStation Vita where it will then be accessible by either platform. Only one save file for each game mode per PSN account will be available, but players can overwrite that file as many times as they please.

MLB 12: The Show allows cloud saving.

When it comes to MLB 12's Franchise mode, a number of other improvements will also be included. More realistic trades based on things like individual teams' strategic needs, and more detailed information will be presented via the trade interface. Player lineups will also reportedly be easier to adjust.

CPU player generation has been upgraded as well, resulting in things like "more authentic pitch repertoires," and fewer players with stats that are a bit too balanced. In other words, the CPU will generate players that have more defined strengths and weaknesses, much like in real life. Player cards have also been enhanced a bit, and will now be accessible from any game screen on which the player can be highlighted.

Rounding out the list of noted improvements are some upgrades to the Franchise menu, which include "adding in your next game information, displaying the current standings, and showing you the current league leaders for batting and pitching."

MLB 12: The Show comes out on March 6 for both PlayStation 3 and PlayStation Vita.

Buckle up, this Dirt Showdown trailer may give you whiplash


Joystiq 28 Jan 2012, 1:00 am CET

If there's one thing we'd have to say the Dirt series has been missing, it's demolition derby -- cars crashing into cars crashing into cars. Another thing: so many pyrotechnics. Dirt Showdown realizes this and offers a taste of both in the latest trailer.

JoystiqBuckle up, this Dirt Showdown trailer may give you whiplash originally appeared on Joystiq on Fri, 27 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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XBL language filter prevents harmless words from being used in Quarrel


Joystiq 28 Jan 2012, 12:40 am CET

Microsoft's language filter on Xbox Live is strangling the linguistic skills of Quarrel players, banning such words as "help," "train," "balls" and "shaft" from being played. While we can understand the potential risque-ness of some of these words -- especially "help," which we're sure was added at the request of the XBL customer-service team -- without context we don't see the harm in them. These words are fair game in singleplayer (with the Family Setting turned off), but Microsoft adds an extra filter to Live play, developer Denki's Gary Penn told Edge: "Quarrel uses the Collins official Scrabble dictionary comprising over 110,000 words up to eight letters in length, including a huge collection of words deemed 'offensive' by Collins, such as 'arse', 'shit', 'wank' and 'fuck.'" Other banned words include "start," "skid," "poop," "hung," "dice" and "god." We're stumped on how to use "dice" in an offensive manner, but we've seen "fag" flung around Xbox Live chat with alarming, unfiltered regularity, so we're not going to try to figure out Microsoft's regulation process here.

JoystiqXBL language filter prevents harmless words from being used in Quarrel originally appeared on Joystiq on Fri, 27 Jan 2012 18:40:00 EST. Please see our terms for use of feeds.

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Resident Evil: Revelations drops back down to $40


Shacknews Recent Articles 28 Jan 2012, 12:30 am CET

Resident Evil: Revelations is one of the prettiest "console-like" experiences on the 3DS. But does it warrant a "console-like" price tag? Capcom thought so, having originally priced the game at $50. Their explanation? "To handle all of that data Resident Evil Revelations requires a 4GB cartridge, resulting in a higher price point."

Fans didn't take too kindly to that announcement, pointing out that the price difference between a 2GB memory stick and 4GB memory stick is negligible. "I have no idea why Capcom has any fans left," Shacker peepooppooppee commented. "They're probably the most hostile and least consumer-friendly company."

Undoubtedly, many others shared that sentiment. Likely succumbing to fan demand, the publisher has announced a new price point for the upcoming 3DS game: a standard $39.99.

"After weeks of effort, we've been able to lower the price to $39.99," Capcom announced on its blog. "We've spent weeks looking for a way to bring your cost down to standard 3DS pricing. Today we can finally confirm we were successful in this, and hope the reduced price encourages even more people to check out this strong entry in the Resident Evil canon."

We're not entirely sure what "effort" was placed into making the game more affordable to manufacture. While this sounds like a poorly contrived PR message, we can't complain about the end result: saving ten bucks.

Diablo 3 loses companion pets and 'Scrolls of Reforging'


Shacknews Recent Articles 1 Jan 1970, 1:00 am CET

Diablo 3 has already seen sweeping changes throughout its life in beta, but Blizzard isn't shy about making more changes in its quest to perfect the next game in its famed series.

New changes coming to the current version of the game were announced earlier today, which cut companion scrolls and scrolls of reforging. The companion scrolls would summon an adorable minion that would run around and loot gold in your name. According to Blizzard community manager Nethaera, the creature's 'adorableness' was only part of the problem: "The companion pets felt like they were mandatory to maximize play efficiency and some of the pets were too cutesy for the gritty, dark world of Sanctuary."

Citing the Scrolls of Reforging as "underdeveloped," Blizzard also decided to kill the parchment, which allowed players to change the properties of an item.

"Neither of those are issues we felt like we could solve without a lot of additional work, and we’re trying to close in on a solid release date for the game, not move further away," Nathaera said.

While these elements were removed because they didn't mesh with the quality level Blizzard was looking to hit, they could return later. Blizzard says that they think companion pets could be, both mechanically and visually, turned into a "much cooler system" while making the intention of the reforging more "meaningful."

[via PC Gamer]

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